UKUHLAWULA NJE:
ikhaya » Okufumaneka » I-MAXON: iCinema 4D Ukukhupha i-19

I-MAXON: iCinema 4D Ukukhupha i-19


The MAXON Isaziso I-Cinema 4D Ikhupha i-19 Kuya kwenza abaqulunqi bakwazi ukudala ngokukhawuleza, ukuzinza nokusebenza ngokulula. Ukukhutshwa okutsha kwe19 enika ezinye iinkalo ezintsha ezithethiza ibinzana lenkampani "Izixhobo namhlanje, iteknoloji yengomso." Ukunikezelwa ngezantsi kuluhlu olupheleleyo lwezinto ezivela kuyo MAXON:

Ukutshintshwa:

I-Alembic R19

  • Imodyuli ye-Alembic ngoku isekelwe kwi-Alembic 1.6.1 SDK
  • I-Alembic ngoku isekela ingqungquthela yokubhaliweyo
  • "Ezinye izinto ezikhethiweyo" ukwenza ukungenisa kwamanqaku angaphezulu
  • Ukuthumela ngaphandle ngoku kusekela into yeLOD
  • I-Alembic Generator
    • "Ezinye izinto ezikhethiweyo" ukwenza ukungenisa kwamanqaku angaphezulu
    • Ukuphuculwa kwamaphuzu amaninzi
  • IAlembic Morph Tag
  • FBX R19
    • Imodyuli yeFBX ngoku isekelwe kwiFBX SDK 2017.1
    • Inkxaso yeqela le-FBX LOD yongezwa (ukungenisa / ukuthumela)
    • Ukhetho olukhethiweyo lufakwe kuphela ekuthengiseni izinto ezikhethiweyo
    • I-"Coordinates Global" yongezwa ukugcina izinto ngehlabathi jikelele endaweni yokulungelelaniswa kwendawo
  • Ukuphathwa kweMedia
    • Umthengisi weDDS wongezwa
    • I-RPF ikwazi ngoku ukugcina ii-ID zeZiko
  • OBJ
    • Ikhetho elitsha "Amaqela (badibanisa amagama adibeneyo)
  • Houdini Injini Yokuhlanganiswa
    • Ukuhlaziywa kuHoudini Injini 16.0.633
    • Ukuhlanganiswa ngoku kuxhasa ukujikeleza kweengqungquthela.

Uhambo lokusebenza / i-UI:

  • Isixhobo esitsha sikhankanya
    • Ugqamisa iinkalo ezintsha kwiinguqulelo zangoku kunye zangaphambili
    • Izinto eziphambili ziyakwazi ukuphela xa zisetyenziswe
    • Iisethi zokugqwesa eziqhelekileyo zingadalwa
  • UkuPhatha kweMidiya entsha
    • Uncedo olungcono lweendaba kwiCinema 4D
    • Idatha ilayishwa ngokukhawuleza
    • Umkhethi we Layerset ngoku uxhasa imifanekiso yamaphepha / imifanekiso emfutshane (umzekelo kwiifayile ezininzi zeefayile ze-TIFF)
    • Umkhethi we Layerset ngoku uvumela ukufikelela kunye nokukhethwa kwemilambo kwi-movie
    • Inkxaso yenani elingenakuqhaqha yamacandelo e-alpha
    • Fometha i-Presets yazo zonke iifom yesithombe / iifom
    • Ukhetho ukulungelelanisa i-Movie Data Rate ukuba isigqibo sitshintsha
    • I-Textures ingaba neenkcukacha zabo zombala
    • Iiprofayili zemibala ezifakwe kwiimpawu zingalayishwa
    • Iifomathi ze-Anamorphic zingenziwa kwakhona kwi-Viewer View
    • Iifayile ze-TIFF zinokunyanzeliswa
    • Imilinganiselo yefayile yePixel ingagcinwa / ilayishwe
    • Inkxaso engcono yeMifanekiso ye-CMYK neYUV
    • Umbono we-3D wesimboli uxhasa iphrofayili yombala ye-greyscale
  • Umyalelo omtsha othi "Umthwalo weMithwalo evela kwi-Folder" umyalelo kwiMphathi weeMpahla zeMpahla
  • Iinkalo ezahlukeneyo zokuziphatha xa ufaka into enezinto ezininzi ezikhethiweyo
  • Imifanekiso / imifanekiso yefayili yeefayile ezilayishiwe zikhunjulwayo, imifanekiso kunye namafilimu zinokugcinwa kunye nezicwangciso ezifanayo
  • Isiphequluli sokuqukethwe ngoku sibonisa ixabiso lezinto eziphathekayo
  • Ithegi yombala we-vertex inokhetho olutsha apho imibala yemigangatho ingaboniswa rhoqo
  • Iwindi yencoko yencoko kwi-View Viewer ngoku iyakwazi ukuphatha ii-anamorph iividiyo

U mfa nekiso:

  • Ukunyusa ukuphucula
    • Ukuphuculwa kweMirroring Weight
      • Ukudibanisa okuHlangeneyo (i-Hierarchy-based based, Based-Coordinates-Based, Igama-based)
      • Ukuphucula iPolish-Matching Algorithm (iPhuculo eliPhezulu elithuthukisiwe, iPointly Closed Point)
      • I-Mirror Tool Integration / w I-1-Cofa ukusebenza
      • Umphathi Weight Integration
    • Ukuphuculwa koMphathi woMzimba
      • Uphuculo oluthile lomsebenzi kwi-Manager Weight
      • I-WM Ukuqwalasela: Umphathi weight Weparture ukusuka kwisiXhobo soBunzima, uMphathi weSixhobo ngomdlalo
      • IWindows Multi Weight Manager
      • Ukuphuculwa kweeLowintsebenziswano zoLwimi oluPhuculisiweyo
      • Ukuphuculwa komsebenzi weSpredishithi (ukucoca okuqhubekayo, izihlungi ezintsha)
      • Ukubonisa imisebenzi kwi-API yeskripthi
    • Uphuculo lweZiko loPhuculo
      • Ukulungiswa kwezixhobo kunye nokuphuculwa komsebenzi
      • Iimpawu eziqhelekileyo
      • Khetha iziphumo ezihlangene kwi-Viewport
      • Ukuphuculwa koKhuseleko lomsebenzi
      • Ukuphuculwa komsebenzi wePikker
    • Uhlobo oluthile lokuloba
    • Imithetho ephuculweyo (Bopha izinto ezininzi)
  • Iimpawu zeMpawu
    • I-PSD (iPose Space Deformation) yongezwe
  • Inguqu engaqinisekanga yento ingoku kusetyenziselwa ukulungiswa komzimba

MoGraph:

  • Ukuphuculwa kweVoronoi
    • "Isixhumo soMbane" ukuzenzekela ngokuzenzekelayo ukusethwa kwee-Connectors phakathi kweengcezu.
    • "I-Geometry Gluing" ukudibanisa ndawonye
    • "Ukwazisa" ukunika iziqendu ezibonakalayo
    • "Uhlobo" luhanjiswe kwiThabethi entsha
    • Imodi yokukhetha entsha "Into"
    • Umsebenzi omtsha we "Piece Scaling", ukwandisa iiseli ze-voronoi
    • Umphumo we "Offset Fragments" ngoku ungagqitywa, oku kuya kudala into enye enezikhalazo.
    • "I-Hull kuphela" ngoku ingaba nobukhulu
    • Iziphumo ze-fracturing ziyakwazi ukugcinwa kweli fayile .c4d
    • Iimephu ze-Vertex ngoku zingadalwa ngokukhethwa kwamehlo angaphakathi, ukhetho lwangaphandle olukhethiweyo kunye nokukhethwa kwamaphethelo.
    • Ukusebenza kangcono xa ukhankanya izinto eziphezulu zokubala kwepoloni.
  • Umsindo omtsha we Falloff
  • Umtsalane omtsha weZandi
    • Umsebenzisi omtsha
      • I-New, i-Interactive Frequency Graph
      • Ukuthabatha isandi kunye neenkqubo ezininzi. Iimodyuli zokusampula: I-Peak / Umyinge / Isinyathelo
      • Iimodeli ezahlukileyo zokupaka imephu kwiiklones (Iterate / Distribution / Blend)
      • Izindlela ezahlukeneyo zokulungelelanisa iiClones
  • Ukuchaneka okuphuculweyo kumthombo wokungena kubasebenzi
  • Ukuphucula ukuphucula umqhubi wevolumu

imathiriyeli:

  • Indlela entsha ye-Tile ye-Offset ye-Shader variation
  • I-Shader eyahlukileyo ngoku isebenza nasezintweni zeeNwele

Ukunikezelwa:

  • "ProRender", intsha ye-GPU esekelwe kwinjini
    • Ngokusekelwe kwi-OpenCL 1.2, esebenza kumakhadi e-Nvidia kunye nee-AMD kuma-Windows ne-AMD amakhadi kwi-macOS
    • Inkxaso ephezulu yeGPU ngokukhawuleza
    • I-Interactive Preview Reender kwi-Viewport
    • Inkxaso yezinto zokuzalwa kunye nezibane
    • Uhlobo lwe-PBR olusekelwe ekukhanyeni nasekuphatheni
    • Ifayile yeFlayfly
    • Ukunikezelwa kwebhukethi kwizigqibo ezinkulu
  • Ukuphuculwa kweeReportport
    • Ukujonga ngokukhawuleza kwesekhaneli yesikhokelo nge-Based Based Shading
    • Ukuxhaswa kwemephu yokuxhaswa kwemephu yesiganeko.
    • Ukuxhaswa kweseshini ngokusekelwa kwemephu yokupaka imephu.
    • Ukukhanya okukhawulezileyo nokuchanekileyo kwimizila yendawo yangemacangca.
    • Ubunzulu befuthe loMmandla kunye neBokeh (inkxaso yohlobo lwe-Diaphragm), ukufanisa ububanzi beNgingqi kwi-Physical Render ngokukhawuleza.
    • Isikrini Sendawo Yesikhalazo
    • Imimandla yendawo ingabonakaliswa njengoluqilileyo kwi-Viewport
  • Ikhamera yeSpherical
    • Ikhetho leKhamera elitsha ukwenza iinguqu ze-360 ° kunye neDome
    • Umncedisi omtsha wokubukela kwi-Viewport
    • Uncedisa amafomathi ahlukileyo ahlukeneyo (iLat-Long, iCubic-Cross, iCubic-3 × 2, iCyring String)
    • Uncedisa ukunikezelwa kwe-stereoscopic
  • Uphuculo lweQelaRender
    • Inkxaso yeShedyuli
    • Ishintsho sokuvuselela
    • Abaxhasi bayaqhubeka nokunikezela, nokuba ngaba umncedisi akafumaneki
    • Inkxaso ye-intanethi ye-intanethi
    • Ukuthotyelwa kweNkonzo yeThutho ngokutsha
  • I-Post-Effect entsha yeNewemapping
  • Ukuthetha ngeNgcaciso yoMgangatho
  • Ukuthetha ngokulula kwi-Physical and Standard Renderers
  • Ukumisela ukupakisha kwe-Hardware OpenGL Renderer
  • I-Shadowmap yokucoca ukuphucula i-Hardware OpenGL Renderers
  • Ukuhlaziywa kwezinto ezikhoyo

Imodeli:

  • I-Modeling entsha yeKernel
    • Ukuqala kokuqala kokuqala kweModeling Kernel entsha
    • Okwangoku kusetyenziswa
      • ISicwangciso seGridiyitha yePrimitive
      • Ukubuyiswa kwamaMveli okuLawulayo
      • Ukulungelelaniswa kwamaNorms Command
      • I-Generator Reduction Generator
  • Incoko yencoko yokukhethwa komyalelo omtsha kunye nenketho ye-"Reverse User Normals" ye-Reverse Normals kunye nokulungelelanisa imiyalelo yesiNtu.
  • Umgangatho weNkcazo
    • Izinga lokutshintshwa kweNqanaba leenkcukacha kwiimfuno ezichaseneyo (Umgangatho ochaziweyo womsebenzisi, Ixabiso elichaziweyo lomsebenzisi, Uluhlu lweSkrini oluphezulu / umgca / umphezulu, Umgama wekhamera, i-Project LoD)
    • Iindlela ezahlukeneyo
      • Imodi yabantwana
      • Yenza indlela Yenza lula
      • Ikhowudi yeQela leNcwadi
  • I-Generator Reduction Generator
    • Ukunciphisa iPolonix ngoku i-Generator
    • I-algorithm entsha yokunciphisa
    • Ukunciphisa kungasetwa njengepesenti okanye njengenani lala ma-polygoni asele, emaphethelweni okanye kwiintshona
    • Ulungelelaniso lwe-UV
    • Unokuphatha izinto ezininzi nokuba yinto enye okanye enye enye
  • I-Displacer ineendlela ezintsha
    • Inkqubo Yesiqhelo Esiqhelekileyo
    • Uhlobo (RGB (XYZ Tangent)

Ulandelelwano lokuhamba:

  • I-Reconstruction
    • Ukuhlaziywa kwakhona kwendawo ebhaliweyo, ngokusekelwe kwi-Motion Tracking 3DSombulula idatha
    • Yakha i Cloud Point okanye imesh
  • Uphuculo lweMotion Tracker
    • I-Manual Tracking ngoku ikwazi ukusebenza kwi-R, G, B okanye iziteshi zesiko
    • Amanqaku ngoku angaboniswa njenge "Tracker View", umz.
    • I-Tracker iyakwazi ngokusebenza neprojekthi yokulandelela isetyhula

Ukuhlelwa kwe-UV:

  • Ukuguqulwa komsebenzisi
  • Ukuphuculwa kwe-UV okuquka ukukhethwa koKhula / ukuHlahla, khetha ukudibanisa kunye nokuqhafaza kabini ukukhetha iiIqhingi ze-Polygons ze-UV kunye neePoints
  • Guqula ukukhethwa ngoku kusekela ii-UVs
  • UMlawuli oPhatha ngoku uxhasa ii-UVs
  • I-New Numerical Editor yamaphuzu e-UV

BodyPaint 3D:

  • I-BodyPaint ngoku isekelwe kwi-OpenGL
  • I-New BodyPaint igcina ukhetho

Version Demo:

  • Ukunikezelwa kwesigqibo sokunciphisa isistim isusiwe, Ukunikezelwa kuya kuba ne-watermark endaweni yoko

Ukuze ufumane inkcazelo engakumbi MAXON I-Cinema 4D Ukukhupha i-19 yokuqhuba uvavanyo okanye ukuthenga:

Hamba apha: Www.maxon.net/en/products/new-in-lease-19/overview/

malunga MAXON:

MAXON Inkokheli kwi-software ye-animation ye-3D. Iisombululo zeCinema 4D kunye ne-BodyPaint 3D zithethwa kwihlabathi jikelele. MAXON Yinkampani yeNemetschek.

Matt Harchick
Ndilandele

Matt Harchick

UMatthew usebenzile kumacandelo abucala kunye nemfundo ephakamileyo kwiminyaka engaphezu kwemashumi mabini. Uxhomekeke kwimimandla yolawulo lweprojekthi yedijithali, ukusasazwa kwebunjineli kunye nemveliso yemidiya. UMateyu unolwazi olubanzi kwimveliso yeposi yedijithali, ukuphathwa kweefayili yedijithali, ukuveliswa kweefayili yedijithali, kunye nokudibanisa kwezixhobo zokudibanisa. UMnu Harchick uphanda ngokuphandle imeko yezobugcisa bokusasazwa, ukucoca i-digital cinema kunye nobuchwepheshe bokubonwa kwee-audio ukuze kuphunyezwe kwabaxhasi kwaye kuyafumaneka kwiimfuno zakho zokubonisana.

UMat kunye nentsapho yakhe ngoku bahlala kwindawo yaseMashington, DC.
Matt Harchick
Ndilandele
8.4Kabalandeli
3.1Kkwababhalisele
Uxhumo
Dibanisa
abalandeli
kwababhalisele
Bhlisa
21.7Kizithuba